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Old May 14, 2006, 02:45 PM // 14:45   #1
Frost Gate Guardian
 
Join Date: Feb 2005
Location: Vasburg Armoury
Profession: A/W
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Default Profession for Chapter 3 prof Hunter,Ambusher or Sharpshooter

Hu, Am, S, or whatever the name

Attributes

Luck{P}, for every point in this attribute you will have 1% to evade attacks and your attacks have an additional 1% chance which cannot miss, be evaded or blocked

God's Guidance, skill, 5en 45 recharge, for 20 seconds your attacks do not miss, cannot be evaded, blocked, but you deal 20-10% less damage.

Musket Mastery, For each point in this attribute you will improve your effectiveness with musket weapons and skills and you will have a 2% chance of having a Perfect shot while using Musket skills. (Most musket skills have a chance to miss, Perfect shot stops the skill from missing, being evaded or blocked and adds 10 damage)

Richochet, Musket Attack, 10 en 15 recharge, if this hits it deals +10-30 dmg and target foe is knocked down, if target foe is adjacent to any ally, that ally suffers 20-35 damage. This skill has a 20% chance to miss


Material Knowledge, no inherant effect, this improves the effectiveness of Material knowledge skills

Glass Weapons{E}, preparation , 5en 2cast 30 recharge, For 10-20 seconds whenever your attacks miss, blocked or evaded, target foe and adjacent foes suffer one of the following conditions (Blindness 10secs, Cripple 15secs, Bleeding15secs, Deep wound 10secs)

Nomadic Culture, no inherant effect, this improves the effectiveness of Nomadic Culture skills.

Motion Recovery, 10en 2cast 30 recharge, For 10-20 seconds nothing happens, when this skill ends, you are healed for 30 health for every second you are moving.

This is basically another "gun" concept class, it is the Tribal, Scoundrel type person, a bit like a Ranger. Please write your comments.
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Old May 14, 2006, 04:04 PM // 16:04   #2
Lion's Arch Merchant
 
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Join Date: Jan 2006
Guild: The Organization of Dawn [DAWN]
Profession: W/D
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hmmm pretty cool, i might like this
/signed
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Old May 14, 2006, 08:57 PM // 20:57   #3
Wilds Pathfinder
 
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Join Date: Oct 2005
Location: pit of brimstone
Guild: Squad Six Six Six [ssss]
Profession: A/Me
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guns have no place in guild wars IMHO. guns never fit well in fantasy games, its too lame. such as a bullet wont only wound people iRL they usually kill them next to instant. how do you make that transition to a game? arrows you can survive from, guns not so much.

lets stay away from the WOW concepts please..
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Old May 14, 2006, 09:24 PM // 21:24   #4
Jungle Guide
 
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Join Date: May 2005
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WoW concepts? Have you ever heard of Final Fantasy Tactics (I'm sure there were tons more RPGs with guns in them, also)?

(on topic) Are you telling me that the concept of a character surviving being electrocuted, set on fire, shot in point blank range (and from high altitudes), being slashed and stabbed every 1.33 second, and having their back broken followed by a swift crush to the chest is less strange than surviving a bullet wound???

I like the idea of a musket user, however, I think the new professions should serve more of a purpose than "just a damage dealer". It should bring something unique to the gameplay.
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Old May 14, 2006, 09:59 PM // 21:59   #5
Wilds Pathfinder
 
Join Date: Jul 2005
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wow preparations and a ranged weapon, I beleive they already have this, its called a ranger!
Oh and motion recovery, another wonderful skill for the ranger to run around for an hour to annoy people.
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Old May 14, 2006, 10:36 PM // 22:36   #6
Ascalonian Squire
 
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Join Date: Mar 2006
Location: USA - FL
Guild: Legends of Nightfall (pm to join!)
Profession: W/Mo
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maybe a pair of flintlock pistols would be more to everyone's taste
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